On Mon, Feb 28, 2011 at 11:32 PM, Mark Kettenis <[email protected]> wrote: > On BE machines various hardware byteswapping options are used for the > framebuffer aperture. Which option gets used depends on the depth of the > framebuffer. Uploading YV12 data to the texture buffer is done through the > same aperture, but is always done in 32-bit wide units. Therefore the code > that does the uploading needs to take into account the byteswapping done by > the hardware. For 32bpp modes we can use the same code as on LE machines, > but 16bpp and 8bpp modes need their own versions. > > Signed-off-by: Mark Kettenis <[email protected]>
I think you've got commit access, so go for it! Thanks :) Matt _______________________________________________ [email protected]: X.Org development Archives: http://lists.x.org/archives/xorg-devel Info: http://lists.x.org/mailman/listinfo/xorg-devel
