On Wed, 23 Mar 2011 15:13:55 +1000, Peter Hutterer <[email protected]> 
wrote:
> Having rotation support has been a feature requested for a while
> now. Now we've had two independent implementations happen within quite a
> short timeframe, one in synaptics, one in evdev (and wacom has had it's own
> implementation for a while). So the question is now, how to do this best.

How does this relate to the RandR 1.4 sprite transforms?

-- 
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