On Wed, 23 Mar 2011 15:13:55 +1000, Peter Hutterer <[email protected]> wrote: > Having rotation support has been a feature requested for a while > now. Now we've had two independent implementations happen within quite a > short timeframe, one in synaptics, one in evdev (and wacom has had it's own > implementation for a while). So the question is now, how to do this best.
How does this relate to the RandR 1.4 sprite transforms? -- [email protected]
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