On Tue, 29 Mar 2011 10:44:54 -0400, Adam Jackson <[email protected]> wrote:

> Given that, I think we have to make it so damage actions against a
> Damage that has lost its Drawable simply fizzle, and continue to leave
> cleanup to the clients.  Compiled, not tested:

Yeah, that sounds right to me. Retains the current semantics, but
removes the pointer to freed memory.

-- 
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