On Tue, 29 Mar 2011 10:44:54 -0400, Adam Jackson <[email protected]> wrote:
> Given that, I think we have to make it so damage actions against a > Damage that has lost its Drawable simply fizzle, and continue to leave > cleanup to the clients. Compiled, not tested: Yeah, that sounds right to me. Retains the current semantics, but removes the pointer to freed memory. -- [email protected]
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