On Mon, 11 Apr 2011 11:29:48 -0400, Adam Jackson <a...@redhat.com> wrote:
> There are, in general, more fbconfig depths than visual depths.
> fbconfigs need not support Window rendering, however any that do must
> have an associated visual ID (which we got right), and any that do not
> must not claim GLX_WINDOW_BIT in GLX_DRAWABLE_TYPE (which we got wrong).
> 
> Fixes piglit/glx-fbconfig-sanity, assuming you have a sufficiently
> recent piglit, as that test formerly wrongly required pixmap-capable
> fbconfigs to have a visual.
> 
> Signed-off-by: Adam Jackson <a...@redhat.com>
> ---
>  glx/glxscreens.c |    7 ++++++-
>  1 files changed, 6 insertions(+), 1 deletions(-)
> 
> diff --git a/glx/glxscreens.c b/glx/glxscreens.c
> index 496cf9e..1969aa3 100644
> --- a/glx/glxscreens.c
> +++ b/glx/glxscreens.c
> @@ -395,8 +395,13 @@ void __glXScreenInit(__GLXscreen *pGlxScreen, ScreenPtr 
> pScreen)
>           if (depth == pScreen->visuals[i].nplanes)
>               break;
>       }
> -     if (i == pScreen->numVisuals)
> +     /* If it can't, fix up the fbconfig to not advertise window support
> +      * XXX should really do this when creating the fbconfig
> +      */
> +     if (i == pScreen->numVisuals) {
> +         config->drawableType &= ~(GLX_WINDOW_BIT);
>           continue;
> +     }
>  
>       /* Create a new X visual for our FBconfig. */
>       visual = AddScreenVisuals(pScreen, 1, depth);


I think that this place (matching fbconfigs with visuals if possible) is
the also right place to also mask off drawabletype for this requirement.
I'd drop XXX comment.

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