From: Derek Foreman <[email protected]> UINT32, not float.
Signed-off-by: Derek Foreman <[email protected]> Reviewed-by: Daniel Stone <[email protected]> --- src/properties.c | 6 +++--- 1 files changed, 3 insertions(+), 3 deletions(-) diff --git a/src/properties.c b/src/properties.c index 299a444..8370c0b 100644 --- a/src/properties.c +++ b/src/properties.c @@ -646,11 +646,11 @@ SetProperty(DeviceIntPtr dev, Atom property, XIPropertyValuePtr prop, para->coasting_friction = coast_speeds[1]; } else if (property == prop_pressuremotion) { - float *press; - if (prop->size != 2 || prop->format != 32 || prop->type != float_type) + INT32 *press; + if (prop->size != 2 || prop->format != 32 || prop->type != XA_INTEGER) return BadMatch; - press = (float*)prop->data; + press = (INT32*)prop->data; if (press[0] > press[1]) return BadValue; -- 1.7.5.3 _______________________________________________ [email protected]: X.Org development Archives: http://lists.x.org/archives/xorg-devel Info: http://lists.x.org/mailman/listinfo/xorg-devel
