Don't update the MD where it's not expected, positionSprite should really just do that - position the sprite.
Signed-off-by: Peter Hutterer <[email protected]> --- dix/getevents.c | 13 +++++++------ 1 files changed, 7 insertions(+), 6 deletions(-) diff --git a/dix/getevents.c b/dix/getevents.c index 945e275..b0725aa 100644 --- a/dix/getevents.c +++ b/dix/getevents.c @@ -844,12 +844,6 @@ positionSprite(DeviceIntPtr dev, int mode, ValuatorMask *mask, y = rescaleValuatorAxis(*screeny, NULL, dev->valuator->axes + 1, scr->height); - /* Update the MD's co-ordinates, which are always in screen space. */ - if (!IsMaster(dev) || !IsFloating(dev)) { - DeviceIntPtr master = GetMaster(dev, MASTER_POINTER); - master->last.valuators[0] = *screenx; - master->last.valuators[1] = *screeny; - } if (valuator_mask_isset(mask, 0)) valuator_mask_set_double(mask, 0, x); @@ -1189,6 +1183,13 @@ fill_pointer_events(InternalEvent *events, DeviceIntPtr pDev, int type, pDev->last.valuators[i] = valuator_mask_get_double(&mask, i); } + /* Update the MD's co-ordinates, which are always in screen space. */ + if (!IsMaster(pDev) || !IsFloating(pDev)) { + DeviceIntPtr master = GetMaster(pDev, MASTER_POINTER); + master->last.valuators[0] = screenx; + master->last.valuators[1] = screeny; + } + event = &events->device_event; init_device_event(event, pDev, ms); -- 1.7.6.4 _______________________________________________ [email protected]: X.Org development Archives: http://lists.x.org/archives/xorg-devel Info: http://lists.x.org/mailman/listinfo/xorg-devel
