On 10/10/2011 10:25 PM, Wang Baisheng wrote:
Hi All:
I have some confused for the GEM buffer object. There must be one GEM
buffer object for the framebuffer to be displayed on screen, right ? And
for every window, there is also one GEM buffer object, right ? If so, my
question is:
Is the GEM buffer object for the window (not direct rendering, just for
2D X client window) just pointed to some part of the displayed
framebuffer, and any drawing operation is happened on the framebuffer ?
Or another new memory is allocated for window and then at some time the
buffer object for window is copied to the displayed framebuffer ?
In a composited desktop, there is a GEM buffer for each window. The
compositor combines the images from all the windows into the screen.
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