On 12/09/2011 11:54 PM, Peter Hutterer wrote:
> 
> Some more little cleanups, no functional changes to speak of.

Patches 1, 2, and 3 are there because touch X and Y axes may not be 0
and 1. This was the case in initial implementations that defined a
separate touch valuator class that could have different orderings of
axes from the normal pointer valuator classes. However, we removed that
from the input proto and now touch and pointer valuators are one in the
same. Thus, touch X and Y valuators will also be 0 and 1. I don't think
these three patches are needed.

-- Chase
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