On 13/01/12 18:00 , Chase Douglas wrote:
On 01/13/2012 01:18 AM, Peter Hutterer wrote:
Too much in the server relies on x/y to exist and to be axes 0 and 1. So if
any relative axes exist, initialize REL_X/Y or ABS_X/Y as well.
For servers up to 1.11: a scrollwheel-only device now has relative axes
where it only had buttons before.
For servers 1.12 or later: the device now has x/y in addition to the scroll
axes.
X.Org Bug 44655<http://bugs.freedesktop.org/show_bug.cgi?id=44655>
Signed-off-by: Peter Hutterer<[email protected]>
---
src/evdev.c | 43 +++++++++++++++++++++++++++++++++++++++++++
1 files changed, 43 insertions(+), 0 deletions(-)
diff --git a/src/evdev.c b/src/evdev.c
index 989a255..68e3c75 100644
--- a/src/evdev.c
+++ b/src/evdev.c
@@ -1958,6 +1958,38 @@ EvdevGrabDevice(InputInfoPtr pInfo, int grab, int ungrab)
return TRUE;
}
+/**
+ * Some devices only have other axes (e.g. wheels), but we
+ * still need x/y for these. The server relies on devices having
+ * x/y as axes 0/1 and core/XI 1.x clients expect it too (#44655)
+ */
+static void
+EvdevForceXY(InputInfoPtr pInfo, int mode)
+{
+ EvdevPtr pEvdev = pInfo->private;
+
+ xf86IDrvMsg(pInfo, X_INFO, "Forcing %s x/y axes to exist.\n",
+ (mode == Relative) ? "relative" : "absolute");
+
+ if (mode == Relative)
+ {
+ EvdevSetBit(pEvdev->rel_bitmask, REL_X);
+ EvdevSetBit(pEvdev->rel_bitmask, REL_Y);
+ } else if (mode == Absolute)
+ {
+ EvdevSetBit(pEvdev->abs_bitmask, ABS_X);
+ EvdevSetBit(pEvdev->abs_bitmask, ABS_Y);
+ pEvdev->absinfo[ABS_X].minimum = 0;
+ pEvdev->absinfo[ABS_X].maximum = 1000;
+ pEvdev->absinfo[ABS_X].value = 0;
+ pEvdev->absinfo[ABS_X].resolution = 0;
+ pEvdev->absinfo[ABS_Y].minimum = 0;
+ pEvdev->absinfo[ABS_Y].maximum = 1000;
+ pEvdev->absinfo[ABS_Y].value = 0;
+ pEvdev->absinfo[ABS_Y].resolution = 0;
+ }
+}
+
static int
EvdevProbe(InputInfoPtr pInfo)
{
@@ -2043,6 +2075,8 @@ EvdevProbe(InputInfoPtr pInfo)
pEvdev->num_buttons = num_buttons;
}
+ EvdevForceXY(pInfo, Relative);
+
if (!ignore_rel)
{
xf86IDrvMsg(pInfo, X_PROBED, "Found relative axes\n");
@@ -2116,7 +2150,16 @@ EvdevProbe(InputInfoPtr pInfo)
pEvdev->flags |= EVDEV_TOUCHSCREEN;
pEvdev->flags |= EVDEV_BUTTON_EVENTS;
}
+ } else {
+#ifdef MULTITOUCH
+ if (!EvdevBitIsSet(pEvdev->abs_bitmask, ABS_MT_POSITION_X) ||
+ !EvdevBitIsSet(pEvdev->abs_bitmask, ABS_MT_POSITION_Y))
+#endif
+ EvdevForceXY(pInfo, Absolute);
}
+
+
+
}
for (i = 0; i< BTN_MISC; i++) {
What ensures that the X and Y values of events are set for events? Or,
how are events delivered in the server if X and Y are always 0?
unless we have a bug in the server, we can handle events without x/y
set. if none are ever sent, last.valuators is taken from the sprite
position on the device changed event handling (and rescaled into device
range). root x/y is taken from those then.
so in this case, since the valuator mask should never have 0/1 set,
we're fine.
Cheers,
Peter
_______________________________________________
[email protected]: X.Org development
Archives: http://lists.x.org/archives/xorg-devel
Info: http://lists.x.org/mailman/listinfo/xorg-devel