On Mon, 16 Jan 2012 14:35:12 -0800, Jeremy Huddleston <[email protected]> wrote:
> Sorry if the comment was ambiguous, but I did not mean to imply that > the fix was present already or provided. Reverting this patch does > return the memory leak when using glxdri, and a followup needs to be > provided to fix it properly in __glXDRIscreenDestroy. I do not use > glxdri, so I wanted to leave that to someone else (Paulo) to > implement. Sounds good. I'm somewhat hesitant to merge your sequence in before I know that it won't cause a regression for other users though, or at least have some promise that a fix for the impending regression is on the way. Paulo - will you provide a fix for the leak which doesn't affect non-DRI servers? -- [email protected]
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