On 01/09/2012 10:21 AM, Aaron Plattner wrote:
On 01/06/2012 10:46 AM, Adam Jackson wrote:
Before:
40000000 trep @ 0.0009 msec (1148346.9/sec): PutImage 10x10 square
60000000 trep @ 0.0005 msec (2091666.1/sec): ShmPutImage 10x10 square
After:
40000000 trep @ 0.0008 msec (1191807.5/sec): PutImage 10x10 square
60000000 trep @ 0.0005 msec (2180983.0/sec): ShmPutImage 10x10 square
v2: Bump drawable serial number on damage register/unregister to trigger
ValidateGC, otherwise a Damage created after the GC was validated
would never be called, and a Damage destroyed on a validated GC
would probably crash the next GC draw. Spotted by Aaron Plattner.
v2.1: Actually include the above change.
Reviewed-by: Eric Anholt<e...@anholt.net>
Signed-off-by: Adam Jackson<a...@redhat.com>
---
miext/damage/damage.c | 9 ++++++++-
1 files changed, 8 insertions(+), 1 deletions(-)
diff --git a/miext/damage/damage.c b/miext/damage/damage.c
index d791211..37599dd 100644
--- a/miext/damage/damage.c
+++ b/miext/damage/damage.c
@@ -437,9 +437,13 @@ damageValidateGC(GCPtr pGC,
unsigned long changes,
DrawablePtr pDrawable)
{
+ drawableDamage(pDrawable);
DAMAGE_GC_FUNC_PROLOGUE (pGC);
(*pGC->funcs->ValidateGC)(pGC, changes, pDrawable);
- pGCPriv->ops = pGC->ops; /* just so it's not NULL */
+ if (pDamage)
+ pGCPriv->ops = pGC->ops; /* just so it's not NULL */
+ else
+ pGCPriv->ops = NULL;
DAMAGE_GC_FUNC_EPILOGUE (pGC);
}
@@ -1766,12 +1770,15 @@ void miDamageCreate (DamagePtr pDamage)
{
}
+/* Bump serial on register/unregister to trigger ValidateGC */
void miDamageRegister (DrawablePtr pDrawable, DamagePtr pDamage)
{
+ pDrawable->serialNumber++;
}
void miDamageUnregister (DrawablePtr pDrawable, DamagePtr pDamage)
{
+ pDrawable->serialNumber++;
}
I think these need to be pDrawable->serialNumber = NEXT_SERIAL_NUMBER.
Otherwise, creating two pixmaps, validating a GC for the second one,
creating a damage object on the first, and then trying to use the second
GC on the first drawable might cause similar problems.
I was thinking about this change again today for some reason and I think
this will still be a problem if the drawable is a window and there's a
GC validated against one of its descendant windows.
We probably need a TraverseTree in miDamageRegister.
-- Aaron
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