From: Ian Romanick <[email protected]>
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Jesse Barnes <[email protected]>
---
glx/glxcmds.c | 26 +++++++++-----------------
1 files changed, 9 insertions(+), 17 deletions(-)
diff --git a/glx/glxcmds.c b/glx/glxcmds.c
index f754104..81e1b7c 100644
--- a/glx/glxcmds.c
+++ b/glx/glxcmds.c
@@ -292,26 +292,10 @@ DoCreateContext(__GLXclientState * cl, GLXContextID gcId,
return BadAlloc;
}
- /*
- ** Initially, setup the part of the context that could be used by
- ** a GL core that needs windowing information (e.g., Mesa).
+ /* Initialize the GLXcontext structure.
*/
glxc->pGlxScreen = pGlxScreen;
glxc->config = config;
-
- /*
- ** Register this context as a resource.
- */
- if (!AddResource(gcId, __glXContextRes, (pointer) glxc)) {
- (*glxc->destroy) (glxc);
- client->errorValue = gcId;
- return BadAlloc;
- }
-
- /*
- ** Finally, now that everything is working, setup the rest of the
- ** context.
- */
glxc->id = gcId;
glxc->share_id = shareList;
glxc->idExists = GL_TRUE;
@@ -319,6 +303,14 @@ DoCreateContext(__GLXclientState * cl, GLXContextID gcId,
glxc->isDirect = isDirect;
glxc->renderMode = GL_RENDER;
+ /* Register this context as a resource.
+ */
+ if (!AddResource(gcId, __glXContextRes, (pointer)glxc)) {
+ (*glxc->destroy) (glxc);
+ client->errorValue = gcId;
+ return BadAlloc;
+ }
+
__glXAddToContextList(glxc);
return Success;
--
1.7.6.5
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