On 07/02/2012 11:44 PM, Peter Hutterer wrote:
Keep those in the server only, not the environment. And only override the
build-in ones when they've been set by main.

Signed-off-by: Peter Hutterer <[email protected]>
---
  src/environment.cpp |   22 +++++++++++++---------
  1 file changed, 13 insertions(+), 9 deletions(-)

diff --git a/src/environment.cpp b/src/environment.cpp
index b041236..01b2148 100644
--- a/src/environment.cpp
+++ b/src/environment.cpp
@@ -28,7 +28,6 @@
  #include "xorg/gtest/xorg-gtest-environment.h"
  #include "xorg/gtest/xorg-gtest-process.h"
  #include "xorg/gtest/xorg-gtest-xserver.h"
-#include "defines.h"

  #include <sys/types.h>
  #include <unistd.h>
@@ -44,11 +43,8 @@
  #include <X11/Xlib.h>

  struct xorg::testing::Environment::Private {
-  Private()
-      : path_to_conf(DUMMY_CONF_PATH), path_to_log_file(DEFAULT_XORG_LOGFILE),
-        path_to_server(DEFAULT_XORG_SERVER), display(DEFAULT_DISPLAY) {
+  Private() : display(-1) {
    }
-
    std::string path_to_conf;
    std::string path_to_log_file;
    std::string path_to_server;
@@ -103,15 +99,23 @@ int xorg::testing::Environment::display() const
  }

  void xorg::testing::Environment::SetUp() {
+  unsigned int display_used;
    static char display_string[6];
    snprintf(display_string, 6, ":%d", d_->display);

-  d_->server.SetDisplayNumber(d_->display);
-  d_->server.SetLogfilePath(d_->path_to_log_file);
-  d_->server.SetConfigPath(d_->path_to_conf);
-  d_->server.Start(d_->path_to_server);
+  if (d_->display >= 0)
+    d_->server.SetDisplayNumber(d_->display);
+  if (d_->path_to_log_file.length())
+    d_->server.SetLogfilePath(d_->path_to_log_file);
+  if (d_->path_to_conf.length())
+    d_->server.SetConfigPath(d_->path_to_conf);
+  if (d_->path_to_server.length())
+    display_used = d_->server.Start(d_->path_to_server);
+  else
+    display_used = d_->server.Start();
    d_->server.WaitForConnections();

+  snprintf(display_string, 6, ":%d", display_used);
    Process::SetEnv("DISPLAY", display_string, true);
  }



Rather than store the values in two places (environment and server objects), we can simply remove the values from the environment and manipulate the server directly. Either:

* The environment has a method like:

XServer& Environment::XServer();

And then you modify things like:

environment.XServer().SetDisplayNumber(value);

* Provide pass through functions like:

void Environment::SetDisplayNumber(int value) {
  d_->server.SetDisplayNumber(value);
}

And then you modify things like:

environment.SetDisplayNumber(value);

The first approach is a bit easier to code (less boilerplate pass-through functions), but it violates the "Tell, don't ask" policy that many object-oriented APIs follow. I would prefer the second approach because I think it is easier for the end-user to follow and understand. They don't have to hunt around in multiple classes to do what they want to do.

-- Chase
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