Keith Packard <[email protected]> writes:

> Screen-specific privates areas are only allocated for objects related
> to the target screen; objects allocated for other screens will not
> have the private space reserved. This saves memory in these objects
> while also allowing hot-plug screens to have additional private
> allocation space beyond what the core screens are using.
>
> Drivers are encouraged to switch to this mechanism as it will reduce
> memory usage in multi-GPU environments, but it is only required for
> drivers which will be loaded after the server starts, like
> modesetting.
>
> Objects providing screen-specific privates *must* be managed by the
> screen-specific private API when allocating or initializing privates
> so that the per-screen area can be initialized properly.
>
> The objects which support screen-specific privates are:
>
>       Windows
>       Pixmaps
>       GCs
>       Pictures
>
> Extending this list to include Colormaps would be possible, but
> require slightly more work as the default colormap is created before
> all colormap privates are allocated during server startup, and hence
> gets a bunch of special treatment.
>
> Of particular note, glyphs are *not* capable of supporting
> screen-specific privates as they are global objects, not allocated on
> a screen-specific basis, and so each driver must be able to see their
> privates within the glyph.
>
> Signed-off-by: Keith Packard <[email protected]>

This sequence, including some patches to fix up midispcur to support GPU
hotplug has been

Merged, with Reviewed-by: Dave Airlie <[email protected]>:
   ed6daa1..9e4b8b7  master -> master

-- 
[email protected]

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