Peter Hutterer <peter.hutte...@who-t.net> writes: > In WarpPointer calls, we get input in screen coordinates. They must be > scaled to device coordinates, and then back to screen coordinates for screen > crossing and root coordinates in events. > > The rounding errors introduced (and clipping in core/XI 1.x events) can lead > to the actual position being different to the requested input coordinates. > e.g. 200 scales to 199.9999, truncated to 199 in the event.
Would it be useful to do a bit of rounding in these conversions somewhere? -- keith.pack...@intel.com
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