On 02/20/2013 09:27 PM, Keith Packard wrote:
Chris Wilson <ch...@chris-wilson.co.uk> writes:

What I don't see here is how the client instructs the server to
handle a missed swap.
Right, this first pass was just trying to replicate the DRI2 semantics;
figuring out how to improve those seems like a good idea.

 From what game developers have told us, a missed swap should just tear
instead of dropping a frame. It might be nice to inform the client that
they're not keeping up with the target frame rate and let them scale
stuff back; I'd suggest the SwapComplete event could contain enough
information to let them know what actually happened.

Please make this configurable. Tearing makes sense for a game, but for the kind of scientific apps i do, we don't want it to tear ever, or bad things would happen for us. We need it to just flip the frame delayed but vsync'ed and then the app can figure out via the INTEL_swap_events or glXWaitForSbcOML() that a deadline was missed and what to do to catch up.

There's http://www.opengl.org/registry/specs/EXT/glx_swap_control_tear.txt that allows apps to define if they want to tear or vsync on a missed swap deadline.

For example, with the typical use of
   swap-interval > 0, divisor = 0, target <= current
we can choose to either emit this SwapRegion synchronously, or
asynchronously (to risk tearing but allow the client catch up to its
target framerate).
I haven't heard anyone asking for us to skip a frame in this case to
avoid tearing.

See above :-).

...

        In the reply, swap_hi/swap_lo form a 64-bit swap count value
        when the swap will actually occur (e.g.  the last queued swap
        count + (pending swap count * swap interval)).

t
I'm not sure exactly what SBC is meant to be. Is it a simple seqno of
the SwapRegion in this Drawable's swap queue (why then does
swap_interval matter), or is it meant to correlate with the vblank
counter (in which case it is merely a predicted value)?
Just like DRI2, it's the planned swap time. Don't be late!

SBC in DRI2 is the running count of completed swaps for a drawable, ie., current swap count + pending swap count, not the planned swap time. Essentially a reference to a just queued swap via sbc = glXSwapBuffersMscOML(...), so you can use sbc as a unique id for that swap in glXWaitForSBCOML() or to match it up with the sbc in a returned INTEL_swap_event. Very useful, so i guess this should stay backwards-compatible.

thanks,
-mario



_______________________________________________
xorg-devel@lists.x.org: X.Org development
Archives: http://lists.x.org/archives/xorg-devel
Info: http://lists.x.org/mailman/listinfo/xorg-devel

_______________________________________________
xorg-devel@lists.x.org: X.Org development
Archives: http://lists.x.org/archives/xorg-devel
Info: http://lists.x.org/mailman/listinfo/xorg-devel

Reply via email to