Hi,

On 7 March 2013 17:17, Keith Packard <[email protected]> wrote:

> James Jones <[email protected]> writes:
>
> > There didn't seem to be much interest outside of NVIDIA, so
> > besides fence sync, the ideas are tabled internally ATM.
>
> This shouldn't surprise you though -- no-one else needs this kind of
> synchronization, so it's really hard for anyone to evaluate it. And,
> DRI2 offers 'sufficient' support for the various GL sync extensions.
>

At least for TEXTURE_2D, sure.  TEXTURE_EXTERNAL still requires
synchronisation (i.e. fences) beyond 'just smash some commands at the
kernel and flush on context switches and we're all good'.

Cheers,
Daniel
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