Hi, On 7 March 2013 17:17, Keith Packard <[email protected]> wrote:
> James Jones <[email protected]> writes: > > > There didn't seem to be much interest outside of NVIDIA, so > > besides fence sync, the ideas are tabled internally ATM. > > This shouldn't surprise you though -- no-one else needs this kind of > synchronization, so it's really hard for anyone to evaluate it. And, > DRI2 offers 'sufficient' support for the various GL sync extensions. > At least for TEXTURE_2D, sure. TEXTURE_EXTERNAL still requires synchronisation (i.e. fences) beyond 'just smash some commands at the kernel and flush on context switches and we're all good'. Cheers, Daniel
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