Dear XOrg developers, I am looking for a way to correct trapezoidal distortion due to a projection from a projector that is not right in front of the window it will project on. For example, the projector may be at the ceiling, just a few feet away from the wall it is supposed to project into, or even moving in some remotely controlled way. I would like to, given my previous knowledge of how projector and projection screen/wall are relatively to each other, distort the buffer in X so that the projection is corrected. The idea is to make it work for X, not only for my own programs, and that is why I am looking into X.
Please advise: - have you seem similar ideas implemented anywhere else? I would love not having to do it myself, since this is a mean not an end of my projects. - if you have not, how would you implement it? - if this is an abominable idea, please explain why. I am easily convinced. I swear to have done my homework and not found anything related to what I need to do. Best regards. Lásaro _______________________________________________ [email protected]: X.Org development Archives: http://lists.x.org/archives/xorg-devel Info: http://lists.x.org/mailman/listinfo/xorg-devel
