Geert Uytterhoeven <[email protected]> writes: > Question: Should we restrict depth < 3 to grayscale visuals instead? > For monochrome this is already needed, as miCreateDefColormap() only > preallocates black and white pixels if depth > 1.
Yes, it doesn't make sense to offer static color and true color for this hardware. I'd suggest that miInitializeColormap should probably return failure when trying to initialize a TrueColor or StaticColor colormap where you're getting a color plane or line instead of a color cube :-) -- [email protected]
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