On 23 September 2013 15:04, Mark Kettenis <[email protected]> wrote:
> But as Matthieu's list shows, quite a few drivers are simply broken
> without XAA, so they *don't* "run without XAA".

After a year and a half.  After four years of having either broken
rendering, or no acceleration at all.

It's a pretty big statement on the importance of the drivers if people
can't even be bothered to fix them after five and a half years.  Will
we still be having this conversation in eleven years?

> Anyway, you're probably right that adding EXA support isn't worth the
> effort for any of these drivers.  For regular 2D stuff shadowfb often
> seems to be faster, even on hardware that supposedly has working EXA
> support.  At least if you're not using a fancy compositing window
> manager...

Even then, unless you put serious amounts of tuning into it, it's
pretty hard to make EXA faster.  And can any of this hardware (okay,
maybe Rage 128 can) even do multitexturing?

Cheers,
Daniel
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