This fixes up the indirect glx code to only call-by-name those symbols present in the Linux OpenGL ABI, which corresponds to OpenGL 1.2.1. Since that was available even on OSX 10.0 this should be sufficient for xquartz as well.
Merely proven correct, not tested. The xwin code assuredly needs something similar. I don't entirely understand the scary-looking comment in there about stdcall, and I'm quite sure the existing code is broken for multiple indirect contexts since wglGetProcAddress results are context-sensitive unlike GLX. - ajax _______________________________________________ [email protected]: X.Org development Archives: http://lists.x.org/archives/xorg-devel Info: http://lists.x.org/mailman/listinfo/xorg-devel
