Assuming it was the first attribute assigned by the GL, it would have ended up with location 0 anyway.
Signed-off-by: Eric Anholt <[email protected]> --- glamor/glamor_gradient.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/glamor/glamor_gradient.c b/glamor/glamor_gradient.c index 4ea441e..9460199 100644 --- a/glamor/glamor_gradient.c +++ b/glamor/glamor_gradient.c @@ -395,7 +395,7 @@ _glamor_create_radial_gradient_program(ScreenPtr screen, int stops_count, glAttachShader(gradient_prog, fs_getcolor_prog); glAttachShader(gradient_prog, fs_main_prog); - glBindAttribLocation(gradient_prog, GLAMOR_VERTEX_POS, "v_positionsition"); + glBindAttribLocation(gradient_prog, GLAMOR_VERTEX_POS, "v_position"); glBindAttribLocation(gradient_prog, GLAMOR_VERTEX_SOURCE, "v_texcoord"); glamor_link_glsl_prog(gradient_prog); -- 1.9.rc1 _______________________________________________ [email protected]: X.Org development Archives: http://lists.x.org/archives/xorg-devel Info: http://lists.x.org/mailman/listinfo/xorg-devel
