Eric Anholt <[email protected]> writes: > Eric Anholt (17): > glamor: Convert to using libepoxy. > glamor: Rename glamor_get/put_dispatch to glamor_get/put_context. > glamor: Put in a pluggable context switcher for GLX versus EGL. > glamor: Drop useless glEnable/glDisable(GL_TEXTURE_2D) calls. > glamor: Drop fixed function transformation matrix setup. > glamor: yInverted is a boolean value, so use the Bool type. > glamor: Drop a bunch of GLES2 ifdefs. > glamor: Add a screen argument to drop an ifdef from glamor_set_alu(). > glamor: Pass pixmaps around to unifdef glamor_iformat_for_depth(). > glamor: Unifdef the cache format indices. > glamor: Move glamor_get_tex_format_type_from_pictformat to a .c file. > glamor: Unifdef the picture-format-to-format-and-type functions. > glamor: Move shader precision stuff from build time to shader compile > time. > glamor: Fix typo in setting v_position's attrib location. > glamor: Don't bother keeping references to shader stages for gradients. > glamor: Fix linking of the gradient shaders on GLES2. > glamor: Move the EGL DRI3 code to GLAMOR_HAS_GBM.
Merged. 0f10cfd..0840a30 master -> master -- [email protected]
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