The visualSelectGroup wasn't getting set (since our DRI drivers don't use it), and and since it's the top priority in the sort order, you got random sorting of your visuals unless malloc really returned you new memory. This manifested as Xephyr -glamor rendering to a multisampled window on my system, which as you might guess was slightly lower performance than expected.
Signed-off-by: Eric Anholt <[email protected]> --- glx/glxdricommon.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/glx/glxdricommon.c b/glx/glxdricommon.c index 69d4b29..62cce13 100644 --- a/glx/glxdricommon.c +++ b/glx/glxdricommon.c @@ -132,7 +132,7 @@ createModeFromConfig(const __DRIcoreExtension * core, unsigned int attrib, value; int i; - config = malloc(sizeof *config); + config = calloc(1, sizeof *config); config->driConfig = driConfig; -- 1.9.0 _______________________________________________ [email protected]: X.Org development Archives: http://lists.x.org/archives/xorg-devel Info: http://lists.x.org/mailman/listinfo/xorg-devel
