Markus Wick <[email protected]> writes: > Am 2014-03-21 00:43, schrieb Keith Packard: >>> more important to only get one mipmap level: max_level = 0 >> I copied this code from elsewhere; do you have a substitute suggestion? > > glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0); > The other parameters are sampler parameters, max_level is a texture > parameter and affects allocation.
Do we need the other parameters then?
> So what will happen if a program only alloc and delete a font? As
> font_get wasn't called, we delete a not initialized font.
Oh, good point, we'd end up deleting texture 0, which is either harmless
and unnecessary or a plain bad idea. I've added this to the code:
if (!glamor_font->realized)
return TRUE;
/* Unrealize the font, freeing the allocated texture */
glamor_font->realized = FALSE;
--
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