Keith Packard <[email protected]> writes: > When sourcing a picture that has no alpha values, make sure any > texture fetches wire the alpha value to one. This ensures that bits > beyond the depth of the pixmap, or bits other than the RGB values > aren't used.
Reviewed-by: Eric Anholt <[email protected]> I've pulled this to glamor-fixes, and updated my rendercheck testcase to reproduce on master using GXinvert.
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