Keith Packard <[email protected]> writes:

> glamor_transfer had some hard-coded depth to format/type conversions
> which may not match the format used with render. This switches to
> using the same formats as the render portion of glamor.

glamor_get_tex_format_type_from_pixmap() looks hopelessly broken.  It's
trying to choose the texture's actual channel layout using the
format/type arguments to TexImage.  But GL doesn't say anything about
format/type implying anything about the resulting texture channel sizes
or layout -- until ARB_texture_view, it just strongly implies that
format/type doesn't matter, and with ARB_texture_view and
ARB_shader_image_load_store it's guaranteed that it doesn't matter.

So what you end up doing here is saying "oh, somebody's attached a
2101010 picture to my pixmap!  Now in PutImage I'll upload my 32 bits of
data as 2 bits expanded into the 8-bit alpha and 10 bits truncated into
the 8 bits or r, g, and b."

For bonus brokenness, delete the picture (unsetting
pixmap_priv->base.picture), and do a GetImage (now using
format_for_depth, 8888 like before), and your data is trashed because
you read your actually-8888 data as 8888 without doing any bitshifting
to partially recover from the 2101010->8888 screwup.

I think instead we want to just rip out the wacky-format support from
glamor_render.c and the pixmap_priv->picture field, and fall back until
we get texture_view code.

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