Peter Hutterer <[email protected]> writes:

> Introduced in
> 73698d41e41ce76bef2d9a90b46ac0c24ae148dd "Make XYToWindow a screen function"
>
> Moving the code into miwindow.c changed the start of the loop from
> RootWindow()->firstChild to DeepestSpriteWindow(). This function is only
> supposed to be called from miXYToWindow which resets spriteTraceGood to 1,
> thus DeepestSpriteWindow() is always the root window anyway.
> What got dropped was the firstChild as the first window to handle, so we may
> end up with the root window twice in the sprite trace.
>
> Signed-off-by: Peter Hutterer <[email protected]>
> ---
> Changes to v1:
> - keep DeepestSpriteWindow, but use firstChild to start looping

Reviewed-by: Keith Packard <[email protected]>

-- 
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