When using the fb backend at 24bpp it allows a visual with 32 bit depth.
When using CopyArea from a 32bpp pixmap to a window with a 32 bit depth it would
read the ARGB as RGB.
Fix is to correctly ignore the alpha channel in the pixmap when copying.
---
fb/fbcopy.c | 10 +++++++++-
1 file changed, 9 insertions(+), 1 deletion(-)
diff --git a/fb/fbcopy.c b/fb/fbcopy.c
index 541ef71..5455947 100644
--- a/fb/fbcopy.c
+++ b/fb/fbcopy.c
@@ -242,8 +242,16 @@ fbCopyArea(DrawablePtr pSrcDrawable,
int xIn, int yIn, int widthSrc, int heightSrc, int xOut, int yOut)
{
miCopyProc copy;
+ int src_bpp, dst_bpp;
- if (pSrcDrawable->bitsPerPixel != pDstDrawable->bitsPerPixel)
+ src_bpp = pSrcDrawable->bitsPerPixel;
+ if (src_bpp < pSrcDrawable->depth)
+ src_bpp = BitsPerPixel (pSrcDrawable->depth);
+ dst_bpp = pDstDrawable->bitsPerPixel;
+ if (dst_bpp < pDstDrawable->depth)
+ dst_bpp = BitsPerPixel (pDstDrawable->depth);
+
+ if (src_bpp != dst_bpp)
copy = fb24_32CopyMtoN;
else
copy = fbCopyNtoN;
--
2.0.0
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