On 27 September 2014 18:26, Chris Wilson <ch...@chris-wilson.co.uk> wrote: > On Sat, Sep 27, 2014 at 05:35:15PM +0200, Michal Suchanek wrote: >> On 27 September 2014 10:09, Chris Wilson <ch...@chris-wilson.co.uk> wrote: >> > On Fri, Sep 26, 2014 at 08:35:34PM -0700, Keith Packard wrote: >> >> This uses fb directly, and supports DRI2 and DRI3. >> > >> > The fundamental principle of UXA is that at its lowest level it is >> > acceleration=none. This looks to be a large invasive and unwarranteed >> > change for a one-line bug in UXA pixmap allocation. >> > -Chris >> >> Hello, >> >> is there an option to make UXA behave as accel=none? > > To do exactly as you ask, you need > > Option "AccelMethod" "uxa" > Option "NoAccel" "true" > > as just selecting > > Option "AccelMethod" "none" > > selects the default backend and disables its acceleration. > >> Also can UXA be built without any extra libraries beyond what is >> needed for accel=none? Seems there is some drm_intel dependency. > > No, UXA (and by extension UXA/none) requires the extra dependency of > libdrm_intel. The default Option "AccelMethod" "none" itself does not. > -Chris
And the difference between UXA/none and "AccelMethod" "none" and fbdev is supposed to be what? Thanks Michal _______________________________________________ xorg-devel@lists.x.org: X.Org development Archives: http://lists.x.org/archives/xorg-devel Info: http://lists.x.org/mailman/listinfo/xorg-devel