Adam Jackson <[email protected]> writes: > if (pChild->mapped) { > - pChild->realized = TRUE; > + pChild->realized = pChild->parent->realized; > pChild->viewable = (pChild->drawable.class == InputOutput);
viewable == realized && class == InputOutput.
> - if (wasViewable) {
> - if (anyMarked) {
> - if (pLayerWin->parent == pWin)
> - (*pScreen->MarkWindow) (pWin);
> - else {
> - WindowPtr ptmp;
> + if (wasPaintable && anyMarked) {
I realize this is a sensible cleanup, but it's making verifying the
patch a lot harder because of the whitespace changes...
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