Mario Kleiner <[email protected]> writes: > targetSBC == 0 is a special case, which asks the function > to block until all pending OpenGL bufferswap requests have > completed.
Well, it blocks until all pending glXSwapBuffersMscOML requests for the target window have completed. It seems that it's supposed to *not* count regular glXSwapBuffers calls. We have no way to tell at this level which function the application called, so I suspect treating them all the same is about the best we can do... > This patch fixes the problem. Yup, looks great to me. Reviewed-by: Keith Packard <[email protected]> -- [email protected]
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