"Jasper St. Pierre" <[email protected]> writes:

> On a UMA system, that's effectively free. With a triangle fan and
> glMultiDrawElements, you can get it down to four, same as a quad. Though
> I'm not sure if mesa fully supports glMultiDrawElements.
>
> I believe mesa supports primitive reset, so with a triangle fan and
> primitive reset, you can get it down to five indices per quad.

The only interesting question is what hardware that doesn't do quads
wants; offering an alternative path is fine, we just need to make it
actually useful :-)

-- 
-keith

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