Kenneth Graunke <[email protected]> writes: > That's true. I should probably just resurrect your Xephyr VAO patch, and > extend it for the rest of Glamor as well.
Yeah, would be good as that's required for 3.0 core context support. Note that most of the VAO work is actually in the Render extension drawing code, and I plan on reworking all of that in the coming months. I've already done render glyph support, which has some of infrastructure stuff already completed. > Can we require VAO support? The GL_ARB_vertex_array_object extension has > been supported everywhere for years. It looks like there's an ES2 extension > extension as well: GL_OES_vertex_array_object. Both Mesa and PVR appear to > support it; I wasn't able to find information about other drivers. I doubt we can require it, but we could obviously have dire fallbacks when it's missing. -- -keith
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