On Sun, Feb 22, 2015 at 09:02:41AM +0000, Chris Wilson wrote: > Yes, that is what I think the mesa patch is about. I think the solution > would have been that the DRI2Drawable take a refcnt on its parent and > then DRI2DestroyDrawable could be made to work. However, if we did that > today we would end up with a massive Drawable leak - and pushing the > change to mesa would also then expose us to the GLXDrawable vs Drawable > close race (and BadDrawable errors again). This also sinks using named > references - unless only named references also reference their parent.
Except Windows don't have reference counts. > I think this is something we cannot fix, but we can at least apply > damage limitation. Doubly so now. -Chris -- Chris Wilson, Intel Open Source Technology Centre _______________________________________________ xorg-devel@lists.x.org: X.Org development Archives: http://lists.x.org/archives/xorg-devel Info: http://lists.x.org/mailman/listinfo/xorg-devel