This series replaces the render text acceleration code in glamor. The first two patches add some performance optimizations
[PATCH 1/7] render: Inline common FindGlyph case [PATCH 2/7] Add 'likely' and 'unlikely' macros These patches change some internal glamor APIs around to eliminate an unnecessary drawable argument, which isn't directly available in the render paths. [PATCH 3/7] glamor: Pass depth to glamor_pm_is_solid and [PATCH 4/7] glamor: Remove destination drawable argument from This splits out the GLSL version detection from the GL/GLES version detection: [PATCH 5/7] glamor: compute GLSL version from Here's a proposed API for doing general Render acceleration in the new style that the core rendering code uses [PATCH 6/7] glamor: Adapt glamor_program API to handle render And, the final patch, is the new composite glyphs code [PATCH 7/7] glamor: Replace CompositeGlyphs code -keith _______________________________________________ [email protected]: X.Org development Archives: http://lists.x.org/archives/xorg-devel Info: http://lists.x.org/mailman/listinfo/xorg-devel
