The GL_QUADS helper takes a number of quads, not a number of vertices.
---
glamor/glamor_composite_glyphs.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/glamor/glamor_composite_glyphs.c b/glamor/glamor_composite_glyphs.c
index 1f0d75e..e92f1d9 100644
--- a/glamor/glamor_composite_glyphs.c
+++ b/glamor/glamor_composite_glyphs.c
@@ -256,7 +256,7 @@ glamor_glyphs_flush(CARD8 op, PicturePtr src, PicturePtr
dst,
if (glamor_glyph_use_130(glamor_priv))
glDrawArraysInstanced(GL_TRIANGLE_STRIP, 0, 4, nglyph);
else
- glamor_glDrawArrays_GL_QUADS(glamor_priv, nglyph * 4);
+ glamor_glDrawArrays_GL_QUADS(glamor_priv, nglyph);
}
}
if (prog->alpha != glamor_program_alpha_ca_first)
--
2.1.4
_______________________________________________
[email protected]: X.Org development
Archives: http://lists.x.org/archives/xorg-devel
Info: http://lists.x.org/mailman/listinfo/xorg-devel