Dave Airlie <[email protected]> writes: > from glTexImage2D man page: > GL_INVALID_VALUE is generated if width is less than 0 or greater than > GL_MAX_TEXTURE_SIZE. > > Granted we should bail early since we know we are going to fail.
Ah, ok. Maybe we should check for that as well then, just in case the driver has some other crazy error states. Sorry for not adding my Reviewed-by: Keith Packard <[email protected]> before! -- -keith
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