Michel Dänzer <[email protected]> writes: > From: Michel Dänzer <[email protected]> > > Without this, we may be manipulating the context of another screen. > > In a system with two GPUs using glamor, this fixes lots of > > (EE) glamor256: GL error: GL_INVALID_OPERATION in glBindTexture(non-gen name) > > spew since 0b4c0c75 ('glamor: Replace "finish access" shader with texture > swizzling'). > > Signed-off-by: Michel Dänzer <[email protected]> > --- > > BTW, is fbo->tex guaranteed to be non-0 here?
Yeah, you shouldn't be able to have a glamor_pixmap_fbo without ->tex.
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