Adam Jackson <a...@nwnk.net> writes:

> You want to make this non-static, so in the xinerama case you can do
> this translation once at the top level.

...

> You're not correcting stuff->coordMode in place, which means under
> xinerama you'll mutate geometry once per screen, which ain't right.

These seem in conflict to me -- if we have xinerama do the transform
once and smash stuff->coordMode, it seems like we're done, right?

-- 
-keith

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