Adam Jackson <a...@nwnk.net> writes: > You want to make this non-static, so in the xinerama case you can do > this translation once at the top level.
... > You're not correcting stuff->coordMode in place, which means under > xinerama you'll mutate geometry once per screen, which ain't right. These seem in conflict to me -- if we have xinerama do the transform once and smash stuff->coordMode, it seems like we're done, right? -- -keith
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