->bitsPerPixel is rather obviously eight times too large. v2: Use ->displayWidth - the pitch - not ->virtualX (Keith Packard)
Signed-off-by: Adam Jackson <[email protected]> --- src/fbdev.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/fbdev.c b/src/fbdev.c index 2c658fe..4309d76 100644 --- a/src/fbdev.c +++ b/src/fbdev.c @@ -827,8 +827,8 @@ FBDevScreenInit(SCREEN_INIT_ARGS_DECL) fPtr->fbstart = fPtr->fbmem + fPtr->fboff; if (fPtr->shadowFB) { - fPtr->shadow = calloc(1, pScrn->virtualX * pScrn->virtualY * - pScrn->bitsPerPixel); + fPtr->shadow = calloc(1, pScrn->displayWidth * pScrn->virtualY * + ((pScrn->bitsPerPixel + 7) / 8)); if (!fPtr->shadow) { xf86DrvMsg(pScrn->scrnIndex, X_ERROR, -- 2.9.3 _______________________________________________ [email protected]: X.Org development Archives: http://lists.x.org/archives/xorg-devel Info: https://lists.x.org/mailman/listinfo/xorg-devel
