New in this round: 1/ fixes a bizzare bit of Xephyr glamor that would zero bitsPerPixel for the screen. That, combined with the if (Ones(bpp) != 1) in fbScreenInit, meant glamor would crash on init.
3/ also removes the now-dead pRotatedPixmap from the GC, and squashes in the glamor/exa changes so all the tile handling changes are in one place. Otherwise identical. - ajax _______________________________________________ [email protected]: X.Org development Archives: http://lists.x.org/archives/xorg-devel Info: https://lists.x.org/mailman/listinfo/xorg-devel
