Ping?

It would be good to resolve this.

Thomas


On 10/13/2017 07:43 AM, Thomas Hellstrom wrote:
Hi,

On 10/12/2017 10:32 PM, Adam Jackson wrote:
On Thu, 2017-10-12 at 15:06 +0200, Thomas Hellstrom wrote:
Ping?
If we're going to do this, and I guess we have to, I'd like to see two
changes:

1) Don't duplicate single-buffered fbconfigs

OK. I was trying to figure out what Nvidia was doing here, and they appear to expose
both single-buffer and sRGB 32-bit visuals.

2) Point all these fbconfigs at the same visual

The problem with doing that is that the glx visual pointed to by the fbconfig might have completely different glx traits compared to the original fbconfig. I'm not sure whether that will cause any problems but I guess it might be confusing. Again, looking at what Nvidia does, they expose a
number of 32-bit fbconfigs.

The follow-up RFC patch tries to reduce the number of identical GLX visuals, though.

Let me know whether you think we should go the nvidia way or try to expose as little as possible.

Another question that has surfaced is the criterion we use to determine whether a visual should be compositing or not. In the patch I've considered 32-bit visuals as compositing. But looking at older dri1 client side code, it considers all
visuals with depth != DefaultDepth(dpy, screen) as compositing.

Thanks,
Thomas



- ajax


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