On Mon, 2018-04-02 at 14:52 -0400, Adam Jackson wrote: > @@ -1737,6 +1740,9 @@ __glXDisp_BindTexImageEXT(__GLXclientState * cl, GLbyte > * pc) > DixReadAccess, &pGlxDraw, &error)) > return error; > > + if (pGlxDraw->format == GLX_TEXTURE_FORMAT_NONE_EXT) > + return BadMatch; > + > if (!context->bindTexImage) > return __glXError(GLXUnsupportedPrivateRequest); >
The conditional added here is correct in a specification sense, but the behavior change would be subtle. As it stands you can do glXBindTexImage on _any_ GLX pixmap, even one created without a texture-target attribute; due to accident of how various conditionals are written it looks like such pixmaps would implicitly be treated as RGBA. I'm not aware of any apps that do that and I don't think they would work on non-Mesa drivers, but we could instead set a default texture target derived from (the number of alpha bits of) the requested fbconfig and it would probably do the right thing. - ajax _______________________________________________ xorg-devel@lists.x.org: X.Org development Archives: http://lists.x.org/archives/xorg-devel Info: https://lists.x.org/mailman/listinfo/xorg-devel