On Tue, 2018-04-10 at 14:42 -0400, Adam Jackson wrote:
> On Thu, 2017-08-31 at 05:19 -0700, Keith Packard wrote:
> > m...@suse.com writes:
> > 
> > > From: Michal Srb <m...@suse.com>
> > > 
> > > Previously the timer would not reset if the sprite changed and timer from 
> > > a
> > > previous animated cursor was pending. That caused trouble with non-looped
> > > animated cursors that use very long delay on the last frame to prevent 
> > > looping.
> > > No animation played after such non-looped animation played once.
> > 
> > Reviewed-by: Keith Packard <kei...@keithp.com>
> 
> Merged, thanks:
> 
> remote: I: patch #169751 updated using rev 
> 14be894b3f7976c133fc186e0e3c475606bab241.
> remote: I: 1 patch(es) updated to state Accepted.
> To ssh://git.freedesktop.org/git/xorg/xserver
>    1326ee0bc5..14be894b3f  master -> master

D'oh, that's a lie. That's the merge for the Xext hashtable memory
leak. This patch does not apply anymore, neither textually nor
algorithmically since the animcur timer rework.

- ajax
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