http://bugs.freedesktop.org/show_bug.cgi?id=15334
--- Comment #4 from Owen Taylor <[EMAIL PROTECTED]> 2008-04-03 10:53:11 PST --- If I take a small image (say a 1x1 pixmap) and scale it up with REPEAT_NONE and bilinear filtering, the right result according to the RENDER spec is not a sharp-edge square, it's a blurry dot. (This means that using REPEAT_NONE with a transform is seldom desirable, but...) So, I don't think an approach of modifying the output vertices will work. (Also, with some modes, such as SOURCE, you do have to render all pixels) The two things I can think of that would work: - Copy the source texture to a temporary with alpha - As you say, use a shader program. >From what I saw browsing the the register header file you are probably right about R100/R200. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ xorg-driver-ati mailing list [email protected] http://lists.x.org/mailman/listinfo/xorg-driver-ati
