Hi,
When using Blender my radeon_dri driver crashes with a segfault (and
Blender follows :-/ ). But it only happens when some very specific actions
are performed and only if the Shading ("Z") is activated for the 3D view.
Currently I am only able to watch this. And dont know how to pinpoint
the problem and whether the radeon_dri driver or Blender (or both) or
the hardware habe a problem.
If someone is interested, I will post an *.blend file to trigger the
segfault.
What can I do to help to find and fix the problem, since a crashing
blender makes my workflow very much ineffective... ;)
Thank you very much in advance for your help!
Kind regards,
Meino
My system:
I am using an uptodate Gentoo-Linux with
mesa-7.0.3
xorg-server-1.4.2
>From the X.org.log-file
X.Org X Server 1.4.2
Release Date: 11 June 2008
X Protocol Version 11, Revision 0
Build Operating System: Linux 2.6.25.9 i686
Current Operating System: Linux solfire 2.6.25.9 #3 SMP PREEMPT Sun Jun 29
02:51:32 CEST 2008 i686
Build Date: 29 June 2008 06:20:29AM
My grapic card is identified as:
(--) PCI:*(1:0:0) ATI Technologies Inc Radeon RV200 QW [Radeon 7500] rev 0, Mem
@ 0xf0000000/27, 0xfbf00000/16, I/O @ 0xe000/8, BIOS @ 0xfbe00000/17
which is an AGP card.
All this runs on a AMD Athlon(tm) 64 X2 Dual Core Processor 3800+ with
1GB Dual Channel RAM.
I tried the last official Blender version (2.46) and the current
svn-snapshot. Both shows the same behaviour.
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