On 4/10/09, Rafi Rubin <[email protected]> wrote: > You'll see the modes that I keep around in my xorg.conf. I don't actually > use all that many of them with much regularity, but they > are nice have. > > I think the ones I consider most important are those that match the most > common vesa modes in height while maintaining the 16:10 > aspect ratio. And I also like the have the modes that precisely half the > dimensions of the native resolution of the screen. > > At this point most the newer screen I work with are 1280x800 or 1920x1200. > > So, I'd personally suggest including: > 640x400, 768x480, 960x600, 1229x768, 1280x800, and 1920x1200 > (not terribly fond of the 1024 high resolutions, too much pain with 5x4 > screens). > > > Anyway, I think aside from listing resolutions people like, ignoring > modelines in x config is a bad idea. Especially if the driver > gives no indication as to why its rejecting them or some warning that it > doesn't even want to process them. >
The driver doesn't ignore modelines, your configuration is just incorrect for a randr 1.2 capable driver. You need to associate your monitor with a particular output since you have more than one (LVDS, VGA-0, and DVI-0). Since your monitor is not linked to a particular output, it gets associated with the first output enuerated, which in your case is VGA-0: (II) RADEON(0): Output VGA-0 using monitor section Monitor0 Hence all your user specified mode end up associated with VGA-0 rather than LVDS. Either rename your monitor to the name of the output you want to associate it with: Identifier "Monitor0" -> Identifier "LVDS" or create a manual association in your device section: Option "Monitor-LVDS" "Monitor-0" See section III. of this page for more information: http://wiki.debian.org/XStrikeForce/HowToRandR12 > > As for the fixed aspect scaling. Its just nice to be able to play some of > the less sophisticated games that don't really handle the > resolutions nicely without odd jiggery pokery. Though just having used > xrandr 1.3 for the first time today, I see that manual > scaling and panning will suffice to make things nice for those games. But > it still requires a bit of fiddling. > You can set the scale type to center or aspect or full using the xrandr command I mentioned in the previous email: xrandr --output LVDS --set scaler aspect or xrandr --output LVDS --set scaler center or xrandr --output LVDS --set scaler full That will change the scale method used when not using the panel's native mode. The default is full. Alex _______________________________________________ xorg-driver-ati mailing list [email protected] http://lists.x.org/mailman/listinfo/xorg-driver-ati
