http://bugs.freedesktop.org/show_bug.cgi?id=23865
Maciej Cencora <[email protected]> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |ASSIGNED --- Comment #5 from Maciej Cencora <[email protected]> 2009-09-23 14:29:47 PST --- (In reply to comment #4) > (In reply to comment #3) > > Is this a regression? If so, can you bisect mesa to see when it broke? > > > > Hi alex, its not a regression because WoW wasn't since the dri2/kms migration > from the old code. only today i figured i could give another go, and behold it > worked, but with this bug i reported. > > i believe that wine + wow exposes a pixel shader bug that didn' show up before > because maybe no one was looking/using it? > > is there any mesa test apps i could run to confirm the inverted shader > problem? > I can reproduce this problem on my RV535 card. As a temporary solution disable "Full screen glow effect" in game options. I believe the problems is with inverted coordinates when rendering to texture with FBOs. I hope to get it fixed before mesa 7.6 release. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ xorg-driver-ati mailing list [email protected] http://lists.x.org/mailman/listinfo/xorg-driver-ati
