Hello, finaly with git version of libdrm I haven't the problem. I was be able to play a level.
I thought use the git version of lidrm to build mesa and gallium drivers. But this was not the case. So I have a question, why in mesa config, the libdrm include are hard coded (/usr/include/libdrm) and don't use prefix ? Actualy when I build git version of drm, mesa and xf86-video-ati with a the same prefix (/opt/myfolder) mesa don't use the folder /opt/myfolder/include/libdrm to build drivers. Thank you Gwendal 2010/12/16 Gwendal Le Guevel <[email protected]> > Hello, > > / My life > I'm try to follow the dev of r600 drivers gallium and dri, for some time. > I'm Happy to the progress of driver (kms, 3D performances, ...). > Even if I would like it growing faster. ;) > / End my life > > With the git version I have a crash when i try to launch a map in ut2004. > > Failed to allocate : > size : 321003520 bytes > alignment : 4096 bytes > Signal: SIGSEGV [segmentation fault] > Aborting. > > > Crash information will be saved to your logfile. > > > Size of allocation depends of the maps launched. > Some time i haven't crash. But, in this case the loading is very long and > game is unplayable (one frame every 10 seconds or more). > > If i revert this submit > http://cgit.freedesktop.org/mesa/mesa/commit/?id=7055068eeae7f64166cca513282829d5a3e9b9d3 > i > recover the previous performance. > > I have try to launch the game with gdb attach (with kdevelop) but I haven't > be able to put the focus on other windows than ut2004 window. (I'm not > familiar with dev and debug on linux) > > <http://cgit.freedesktop.org/mesa/mesa/commit/?id=7055068eeae7f64166cca513282829d5a3e9b9d3> > > > Environment of test : > - Laptop with ATI Mobility Radeon HD 5730 > - Ubuntu 10.10 > - kernel 2.6.36.2 build by myself > - mesa/drm from git HEAD > - mesa from git HEAD (with r600 gallium drivers activated) > - xf86-video-ati from git HEAD > > I'm avaliable to make more test if you explain me what you want i do. > Thank you. > > Gwendal > > PS: Sorry for my approximate English >
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